Talent Advances

Matching Aptitudes Tier One Tier Two Tier Three
Two 200 xp 300 xp 400 xp
One 300 xp 450 xp 600 xp
Zero 600 xp 900 xp 1,200 xp

Tier 1 Talents

Talent Prerequisites Aptitude Aptitude Benefit
Air of Authority Fel 30 Fellowship Leadership Affect more targets with Command
Ambidextrous Ag 30 Weapon Skill Ballistic Skill Use either hand equally well — reduce penalties for using two weapons.
Ambush Stealth Agility Fieldcraft Inflict additional damage on unaware targets.
Berserk Charge - Strength Offense Gain an extra bonus to hit when charging.
Blind Fighting Per 30 Perception Fieldcraft Suffer half usual penalties for obscured vision.
Calculated Barrage Int 35 Ballistic Skill Knowledge Pin targets with indirect fire.
Catfall Ag 30 Agility Fieldcraft Reduce falling damage.
Cold Hearted - Willpower Defense Immune to Seduction, resistant to Charm
Combat Formation Int 40 Leadership Fieldcraft Use intelligence bonus for initiative.
Combat Sense Per 30 Perception Fieldcraft Use Per bonus instead of Ag bonus for Initiative.
Deadeye Shot BS 30 Ballistic Skill Finesse Reduce penalties for ranged called shots.
Die Hard WP 40 Willpower Defense Improves chances of surviving blood loss.
Disarm Ag 30 Weapon Skill Defense Force Opponents to drop weapon.
Disturbing Voice - Fellowship Social +10 to intimidate, -10 to Charm
Double Team - General Offense Gain additional +10 for outnumbering opponent.
Drop Trooper Operate (Aeronautica) Agility Tech Bonus to Operate Test for grav-chutes.
Duelist WS 35, Sure Strike Finesse Weapon Skill Bonus to engaging single opponents.
Enemy - General Social An organization or group particularly despises the character.
Excellent Cook Trade (Cook) +10 Fieldcraft General Fix a hearty meal to provide squad mates with a bonus to resist Fear and Pinning.
Ferric Summons Ferric Lure Implants, Mechanicus Implants. Willpower Tech Can summon large metallic objects.
Frenzy - Strength Offense Enter psychotic rage to gain combat bonuses.
Heightened Senses† - Perception Fieldcraft Gain +10 bonus to particular sense.
Heroic Inspiration Fel 35, Command Leadership Social Use Inspire Special Use of the Command Skill as a Half Action.
Iron Jaw T 40 Toughness Defense Test Toughness to overcome Stunning.
Jaded WP 40 Willpower Defense Ignore mundane horrors.
Lasgun Volley BS 30, Weapon Training (Las) Ballistic Skill General Inflict extra Damage with Ranged Volley Order when wielding a Las weapon.
Leap Up Ag 30 Agility General Stand as a Free Action
Light Sleeper Per 30 Perception Fieldcraft Count as awake even when sleeping.
Lightning Reflexes - Agility Fieldcraft Roll twice and take the highest for Initiative rolls.
Meditation - Willpower Knowledge Character may enter a trance to ignore Fatigue.
Mimic - Fellowship Social Character can copy voices.
Modify Payload Tech-Use Intelligence Tech Increase Damage, Blase Quality, and Smoke Quality of explosives.
Orthoproxy - Willpower Tech +20 bonus to resist mind control or interrogation.
Peer Fel 30 Fellowship Social Character has good reputation amongst chosen group.
Polyglot Int 40, Fel 30 Intelligence Social Character has innate grasp of languages.
Psychic Power† Psyker Willpower Psyker May take one psychic power.
Pugilist S 30 Offense Strength Feint as a Free Action with Unarmed Standard Attack and Called Shot Actions.
Push the Limit Operate (Any One), Technical Knock Agility Tech Bonus to Vehicle Maneuvers Tests with Structural Integrity loss on a Failed Test.
Quick Draw - Agility Finesse Draw weapon as Free Action.
Radiant Presence Fel 40 Fellowship Leadership Character has an inspiring aura.
Rapid Reload - Agility Fieldcraft Reduce reload time.
Resistance - Toughness Defense Gain +10 bonus to particular resistance Test.
Sound Constitution - Toughness General Gain an additional Wound.
Street Fighting WS 30 Weapon Skill Offense Add half WS to Critical Damage.
Sure Strike WS 30 Weapon Skill Finesse Reduce penalties for melee Called Shots.
Swift Suture Medicae Finesse Intelligence End Blood Loss condition when performing First Aid.
Takedown - Weapon Skill Offense Make special attack to stun opponent.
Technical Knock Int 30 Intelligence Tech Un-jam gun as Half-Action.
Total Recall Int 30 Intelligence Knowledge Character can remember trivial facts and minor details.
Unarmed Warrior WS 35, Ag 35 Strength Offense Improves unarmed attacks.
Unremarkable - General Social Character is easily forgettable.
Vigilant Per 35 Offense Perception Use Perception instead of Agility for Overwatch.
Warp Sense Psy Rating, Psyniscience, Per 30 Perception Psyker Allows Psyniscience Test as Free Action.
Weapon-Tech Tech Use +10, Int 40 Intelligence Tech Increase potency of advanced weaponry.
Weapon Training † - General Finesse Use Weapon Group without penalty.
Wrestler S 30, Athletics Strength General Use Athletics Skill instead of Strength Characteristic while Grappling.
† - Denotes a Specialist Talent

Tier 2 Talents

Talent Prerequisites Aptitude Aptitude Benefit
Ace Operator Operate (Any) +10 Agility Tech Reduces Degrees of Failure on failed Operate Tests by Agility Bonus.
Armor-Monger Int 35, Tech-Use, Trade (Armorer) Intelligence Tech Increase the efficacy of physical armor.
Battle Rage Frenzy Strength Defense Parry while frenzied.
Bulging Biceps S 45 Strength Offense Removing bracing requirements from certain weapons.
Chain Weapon Expertise WS 40, Weapon Training (Chain) Weapon Skill Offense Add additional Damage die for Tearing with Chain weapons.
Cleanse and Purify WP, Weapon Training (Flame) Offense Willpower Increase chance to ignite foes with Flame Weapons.
Combat Master WS 30 Weapon Skill Defense Opponents get no bonuses for outnumbering the character.
Counter Attack WS 40 Weapon Skill Defense May attack after successful Parry.
Crack Shot BS 50 Ballistic Skill Finesse Add +2 to ranged Crit Damage
Creative Killer Street Fighting Intelligence Offense Deal improved Damage with Improvised Weapons.
Crippling Strike WS 50 Weapon Skill Finesse Add +2 to melee Crit Damage.
Cybernetic Boost One or More Cybernetic Limbs, Tech-Use Intelligence Tech Gain Unnatural Strength or Agility Traits by overcharging cybernetic limbs or mechadendrites.
Deflect Shot Ag 50 Weapon Skill Defense Add WS Bonus to AP against Primitive ranged attacks.
Exotic Weapon Training - Intelligence Finesse Gain proficiency with one exotic weapon.
Foresight Int 30 Intelligence Knowledge Contemplate to gain +10 bonus to next Test.
Furious Assault WS 35 Weapon Skill Offense On a successful WS Test, gain a free second attack.
Guardian Ag 40 Agility Defense Spend a Fate Point to trade places with an ally targeted by an attack.
Hard Target Ag 40 Agility Defense -20 to hit character when he Charges or Runs.
Hardy T 40 Toughness Defense Character always heals as if lightly wounded.
Hatred† - Weapon Skill Social Gain +10 bonus to attack hated creatures.
Hip Shooting BS 40, Ag 40 Ballistic Skill Finesse Characters may shoot when moving.
Hotshot Pilot Ag 40, Operate (any) Agility Fieldcraft Character can drive or fly anything.
Independent Targeting BS 40 Ballistic Skill Finesse Fire at multiple targets more than 10 meters apart.
Inspire Wrath Air of Authority Fellowship Leadership Inspire crowd to hatred and anger.
Iron Discipline Fel 30 Fellowship Leadership Comrades resist Pinning and Fear.
Killing Strike WS 50 Weapon Skill Offense Spend Fate Point to make melee attacks unavoidable.
Las Weapon Expertise BS 35, Lasgun Volley Ballistic Skill General Impose a penalty on opponents attempting to Dodge attacks with Las weapons.
Luminen Shock Mechanicus Implants Weapon Skill Tech Character can discharge energy in melee attack.
Maglev Transcendence Maglev Coils/Mechanicus Implants Intelligence Tech Character can hover for longer periods of time.
Marksman BS 35 Ballistic Skill Finesse No penalties for firing at long or extreme range.
Mechadenrite Use† Mechanicus Implants Intelligence Tech Gain ability to use certain mechadendrites.
Melta Weapon Expertise BS 40, Weapon Training (Melta) Ballistic Skill Offense Increase the range of Mela weapons by a number of meters equal to Ballistic Skill Bonus.
Methodical Care Int 40, Swift Suture Intelligence Knowledge ?
Munitorum Influence - Fellowship Social +5 Bonus to Squad Logistics Rating.
Nerves of Steel -- Willpower Defense Reroll Pinning Tests
Paranoia - Perception Fieldcraft Character is always alert for danger.
Persuasive Charm Fel 35, Charm Fellowship Social Use Charm Skill to gain a bonus to Logistics Tests.
Plasma Weapon Expertise BS 40, Weapon Training (Plasma) Ballistic Skill Tech Use Reduce the chance of the Overheats Quality triggering when wielding a Plasma weapon.
Precise Blow WS 40, Sure Strike Weapon Skill Finesse Reduce penalty for melee called shots.
Prosanguine Autosanguine Implant, Mechanicus Implants Toughness Tech Test to heal 1d5 Damage.
Rapid Reaction Ag 40 Agility Fieldcraft Test Ag to ignore surprise.
Rite of Static Overload One r More Cybernetic Limbs, Tech-Use +10 Intelligence Tech Gain Shocking Quality on melee attacks with a Cybernetic limb or mechadendrite.
Sharpshooter BS 40, Deadeye Shot Ballistic Skill Finesse Decrease penalty for ranged called shots.
Skilled Rider Survival +10 Agility Fieldcraft Avoid being thrown from mounts and Mount/Dismount as a Half Action.
Solid Projectile Weapon Expertise BS 35, Weapon Training (Solid Projectile) Ballistic Skill Finesse Reload as a Free Action after successfully clearing a Jammed Solid Projectile weapon.
Stealth Sniper Stealth +10 Ballistic Skill Fieldcraft Chance to remain hidden after making a ranged attack.
Strong Minded WP 30, Resistance (Psychic Powers) Willpower Defense May reroll failed WP tests to resist Psychic Powers.
Storm of Iron BS 45, Weapon Training (any one ranged) Ballistic Skill Offense Allocate extra full-auto and semi-auto hits to additional targets within five meters.
Swift Attack WS 30 Weapon Skill Finesse May make multiple attacks.
Tank Hunter BS 40 Ballistic Skill Finesse Add BS Bonus to weapon Penetration against vehicles.
Tireless T 40, WP 35 Toughness Willpower Ignore Fatigue penalty.
Two-Weapon Wielder† - Weapon Skill/Ballistic Skill Finesse May fight with two weapons.
Unarmed Master WS 45, Ag 40, Unarmed Warrior Strength Offense Deadly fighter while unarmed.
Unshakeable Faith WP 35 Willpower Defense May reroll failed Fear Tests.
Unstoppable Charge WS 40, Survival +10 Fieldcraft Weapon Skill Improve Charge Action and Crushing Charge Mounted Special Action.
Warp Conduit Psy Rating, Strong Minded, WP 50 Willpower Psyker Spend Fate Point to get +1d5 to Psy Rating.
Whirlwind of Death WS 40 Weapon Skill Finesse Make one attack for each melee opponent.

Tier 3 Talents

Talent Prerequisites Aptitude Aptitude Benefit
Abiding Resilience Toughness 40 Toughness Defense Regain additional Wounds and Fatigue when spending a Fate Point.
Arms Master WS 40, BS 40, Weapon Training (any two) Weapon Skill Ballistic Skill Less penalty for using weapons untrained.
Assassin Strike Ag 40, Acrobatics Weapon Skill Fieldcraft After making melee attack, test Acrobatics to move.
Bastion of Iron Will Psy Rating, Strong Minded, WP 40 Willpower Psyker Gain bonus to Opposed Tests when defending against psychic powers.
Blademaster WS 30, Weapon Training (any melee) Weapon Skill Finese Reroll missed attack, once per Round.
Blade Dancer WS 40, Two-Weapon Wielder (Melee) Weapon Skill Finesse Reduced Penalties for fighting with two melee weapons.
Bombardier BS 40, Weapon Training (Launcher), Tech-Use Offense Tech Bonus to attack with launchers and explosives, improved scatter.
Crushing Blow WS 40 Weapon Skill Offense Add half WS Bonus to Damage inflicted in melee.
Cybernetic Calibrations Two or more Cybernetics, Tech-Use +10, Cybernetic Boost Intelligence Tech Improves Craftsmanship of all implanted cybernetics.
Death Serves the Righteous BS 50, Deadeye Shot, Sharpshooter Ballistic Skill Offense Spend Fate Point to change Damage die result of 1 to 10 once per combat.
Don’t You Die On Me! Master Chirugeon, Methodical Care Intelligence Knowledge Resuscitate allies who have recently died from Blood Loss or failed Toughness Tests.
Eye of Vengeance BS 50 Ballistic Skill Offense Adds Damage and Penetration to ranged attack.
Favored by the Warp WP 35 Willpower Psyker Roll twice for Psychic Phenomena and choose.
Fearless Nerves of Steel Willpower Defense Immune to Fear and Pinning.
Feat of Strength S 45, Bulging Biceps Offense Strength Temporarily gain or increase Unnatural Strength Trait.
Final Judgement Fel 45, Air of Authority, Deadeye Shot Ballistic Skill Leadership Motivate allies with command Skill after messily executing an enemy.
Gunslinger BS 40, Two-Weapon Wielder (Ballistic) Ballistic Skill Finesse Reduce penalties for fighting with two pistols.
Hammer Blow Crushing Blow Strength Offense Make a thunderous strike with a melee weapon.
Infused Knowledge Int 40, Lore (any one) Intelligence Knowledge Know a little bit about everything.
Into the Jaws of Hell Iron Discipline, Fel 50 Fellowship Leadership Comrades ignore Fear and Pinning.
Las Weapon Mastery BS 45, Las Weapon Expertise Ballistic Skill General Deal increased Damage with Las weapons based on Degrees of Success.
Lasgun Barrage Weapon Training (Las), BS 40. Ballistic Skill Offense Additional DoS when firing Las weapons.
Lightning Attack Swift Attack Weapon Skill Finesse Character may make many melee attacks.
Lock On Per 40, Vigilant Offense Perception Dodge while maintaining an Aim or Overwatch Action.
Luminem Blast Luminen Shock, Luminen Capacitors, Mechanicus Implants. Ballistic Skill Tech May discharge stored energy as a ranged attack.
Master Chirurgeon Medicae +10 Intelligence Fieldcraft Perform advanced medical procedures.
Master Enginseer Tech-Use +20, Mechanicus Implants Intelligence Tech Gain +10 to Tech-Use Tests, and spend Fate Points to automatically succeed on Tech-Use Tests.
Master Orator Inspire Wrath Fellowship Leadership Affect larger groups with Charm and Intimidate.
Mastery† Rank 4 in Selected Skill Intelligence Knowledge May spend Fate Point to succeed on Test.
Melta Weapon Mastery BS 50, Melta Weapon Expertise Ballistic Skill Offense Increase Penetration of any Melta Weapons based on Degrees of Success.
Mental Maze Int 35, Strong Minded, Defense Intelligence Spend a Fate Point to add Intelligence Bonus to Degrees of Success on Opposed Willpower Tests.
Mighty Shot BS 40 Ballistic Skill Offense Add half BS Bonus to ranged Damage rolls.
Never Die WP 50, T50 , Toughness Defense Ignore penalties from Critical Damage by spending a Fate Point.
Overkill Per 40, Bulging Biceps Perception Offense Once per combat encounter, Aim as a Free Action with a chosen ranged weapon type.
Plasma Weapon Mastery BS 50, Plasma Weapon Expertise Ballistic Skill Tech Increase Damage and Penetration when firing Plasma weapons on Maximal setting.
Preternatural Speed WS 40, Ag 50 Agility Offense Double speed when charging.
Ranged Weapon Expert BS 45 or WS 45 or WP 45 Offense Willpower Roll twice for Righteous Fury and choose result.
Sacred Flame WP 40, Cleanse and Purify Offence Willpower Inflict Righteous Fury on a 9 or 10 with Flame Weapons.
Sidearm WS 40, BS 40, Two-Weapon Wielder (Ballistic Melee) Weapon Skill Ballistic Skill Reduce Penalties for fighting with pistol and melee weapons.
Solid Projectile Weapon Mastery BS 45, Solid Projectile Weapon Expertise Ballistic Skill Finesse Solid Projectile Weapons gain Proven (X) Quality equal to half of Ballistics Skill Bonus.
Sprint - Agility Fieldcraft Move more quickly in combat.
Step Aside Agility 40, Dodge or Parry Agility Defense May make additional Dodge or Parry attempt.
Stirring Rhetoric Fel 45, Heroic Inspiration Fellowship Social Once per session, spend a Fate Point to improve the Inspire Special Use of Command Skill.
Target Selection BS 50 Ballistic Skills Finesse May shoot into melee without penalty.
The Flesh is Weak Two or more Cybernetics, Tech-Use +10 Tech Toughness Gain Machine Trait equal to half the number of Cybernetic implants.
Thunder charge S 50 Strength Offense Break enemies with armored charge.
True Grit T 40 Toughness Defense Reduce Critical Damage Taken.
Trademark Item Fel 40, Command +10 Fellowship Social Item grants bonus to Interaction Tests and allows an extra Sweeping Order.
Versatile Shooter Sharpshooter, Target Selection Ballistic Skills Finesse Gain the full benefit of the Accurate Quality on Pistol, Heavy and Vehicle Weapons.
Veteran Comrade Character Specialty with at least one Comrade General Leadership One Comrade grants extra bonuses and can participate in Veteran Orders.
Warp Lock Psy Rating, Strong Minded, WP 50 Willpower Psyker Ignore a Psychic Phenomenon once per session.


Only War: The Tsadian Campaign Damian_Drayden