Tag: Bravescot Matt

Results

  • Mission 1

    *To:* Sir Oswin Hallsing *Author:* Custodian Cerwent Hallsing *Subject:* The embers of combat *Location:* Mung Manor, Tilor *Sector:* Calixis *Sub-sector:* Josian Reach *Thought of the Day:* The oldest weapons are the longest tested Dear Father, …

  • Techpriest Battlelog 1

    *To:* Captain-Warden Richolf Woltz *Author:* Juron Tacitus, Resident Techpriest of Cleansing Hand Squad 3 *Subject:* Battlelog-1 of Operation Fiery Blasphemy *Location:* Mung Manor, Tilor, Tsade II *Sector:* Calixis Sector *Sub-sector:* Josian Reach …

  • Operation Fiery Blasphemy

    Order Reference:41379-DARK5 To: Captain Warden Richolf Woltz Author: Ostlund Harvik Subject:Operation Fiery Blasphemy Location: Tilor, Chapel Sector: Calixis Sub Sector: Josian Reach Thought of the Day: A sore arm rings of battles ran true. We …

  • Diary of Custodian Gothicus Kuti

    *Log-1* First day out of basic and into the field and I don't recall much of it. One second I'm in the back of the Chimera, next think I can recall is diving behind a small fountain as the Emperor's wrath flew about me. We were being deployed in …

  • Home Page

    I'll be working on this consistently for our Only War campaign. Most of my efforts will be directed towards the [[Main Page | wiki.]] [[File:580960 | class=media-item-align-center | 467x700px | tumblr_ngb2xeTcIw1u19hiso1_500.jpg]] h3. *It is the …

  • Main Page

    [[File:580850 | class=media-item-align-center | 750x70px | Banner.jpg]] h4. *Background* —> Planets: [[Tsade II | Tsade II]] ——> Capital: [[Morenium | Morenium]] —> Subsector: [[Josian Reach | Josian Reach]] —> Sector: [[Calixis Sector | Calixis …

  • 52nd Tsadian Ironsides

    [[File:580654 | class=media-item-align-center | 198x198px | wh40k_ig_logo.png]] *Regiment Name:* 2nd Tsadian Ironsides *Homeworld:* [[Tsade II | Tsade II]] *World Type:* [[Planet Classifications | Agri-World]] *Sector:* [[Calixis Sector | Calixis …

  • Tsade II

    [[File:580892 | class=media-item-align-right | 750x300px | Tsade_2_FINAL.jpg]] *Planetary Capital:* [[Morenium | Morenium]] *Segmentum:* Obscurus *Sector:* [[Calixis Sector | Calixis]] *System:* Tsade *Population:* 1.3 Billion *Affiliation:* …

  • Calixis Sector

    [[File:580846 | class=media-item-align-center | 300x300px | Calixis.jpg]] The Calixis Sector is an Imperial sector in Segmentum Obscurus near the Halo Stars and the Eye of Terror. Conquered by Lord Militant Angevin a thousand years ago, the Calixis …

  • Regiment Type

    _"It is the diversity of the Imperial Guard that is perhaps, its greatest strength, for with that diversity, there are few threats that cannot be met and overcome. No one element of the Imperial Guard can triumph alone, be it deadly artillery, mighty …

  • Training Doctrines

    _"Every regiment is essentially unique, and while all are of a carefully measured fighting strength and all are given a degree of uniformity by the Departmento Munitorum, there can be no argument against evaluating the strength of each regiment under one' …

  • Special Equipment Doctrines

    _"The arming of a regiment is a matter of considerable complexity. Each and every regiment will be equipped in a manner according to their purpose, the world of their origin, and the availability of resources." -Excerpt from Tactica Imperialis_ h4. * …

  • Josian Reach

    [[File:580839 | class=media-item-align-right| 300x300px | JosianReach.jpg]] The Josian Reach is one of several sub-sectors in the Calixis Sector, comprised of worlds and territories coreward of the Golgenna Reach. It is bordered by the Hazeroth Abyss, …

  • Specialties

    _"No matter his primary specialty, from the lowliest cook to the Warmaster himself, every Guardsman's secondary military occupation is infantry." -Captain Jorge Melial, 874th Horlus Grenadiers_ Below are the various classes you begin as along with …

  • Talents

    h4. Talent Advances |*Matching Aptitudes*|*Tier One*|*Tier Two*|*Tier Three*| |Two|200 xp| 300 xp| 400 xp| |One|300 xp|450 xp|600 xp| |Zero|600 xp|900 xp|1,200 xp| h4. Tier 1 Talents | *Talent* | *Prerequisites* | *Aptitude* | *Aptitude* | * …

  • Basic Information

    h4. Characteristics Characteristics is the raw potential, natural physical and mental gifts that a character has. These nine characteristics will range from 0 to 100. * *Weapon Skill (WS)* - This pertains to all hand to hand fighting including …

  • Generating Characteristics

    To learn what characteristics are, check out the basic information post [[Basic Information | here.]] h4. Stage One: Generate Characteristics Player characters are largely defined by numbers which set his numerous physical, mental and social …

  • Choosing a Specialty

    h4. Stage Two: Choose Specialty [[Specialties | Specialties]] define your character’s focus, what weapons he may use and what area of expertise he excels in. Each player may choose only one specialty and there are twelve to choose from. …

  • Wounds, Fate and Spending Experience

    _"There is no substitute for real-life experience in the field. No amount of book learning or Schola Progenium conditioning comes close to the real thing." -Sergeant Philo Zane_ *Wounds* This is essentially your health in the game. Consult your …

  • Giving Characters Life

    _"Let us be clear about the Imperial Guard. First, all battles and all wars are won, in the end, by the Guardsman. Secondly, the Guardsman always bears the brunt. His casualties are heavier, and he suffers greater extremes of discomfort and fatigue than …

  • Generate Comrades

    h3. *Step Five: Generate Comrades* Imperial Guardsmen do not march onto the battlefield alone to face the countless enemies of the Imperium. They march in force, shoulder to shoulder with their comrades in-arms. They fight and die alongside these men …

  • Planet Classifications

    _“The worlds of the Imperium are diverse indeed, and while broad categories exist, no two planets are more than superficially similar. This can pose a challenge when raising regiments. Each world has unique traditions and cultures that strongly influence …

  • Weapons.

    h4. *Imperial Ranged Weapons* h3. *Las Weapons* |*Name*|*Class*|*Range*|*RoF*|*Dam*|*Pen*|*Clip*|*Rld*|*Special*|*Wt.*|*Availability*| |Laspistol|Pistol|30m|S/2/-|1d10+2E|0|30|Half|Reliable|1.5kg|Common| |Las Carbine|Basic|75m|S-2-|1d10+3E|0|60| …

  • Rules Summary

    *Character Anatomy* In Only War, each player controls a character known as a Player Character (or PC). Player Characters are as varied as the regiments and worlds from which they come, the specialised training they have, and the campaigns in which they …

  • Tests

    *Tests* are the basic way of determining success or failure in a game of Only War. When a Player Character performs any task that could have dramatic consequences—affecting the story, a character’s health, a delicate negotiation, the safety of the group, …

  • Combat Action Descriptions

    h3. *Combat Action Descriptions* Table 1-2: Combat Actions |Action|Type|Description| |Aim|Half/Full|+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.| |All Out Attack|Full|+20 to Weapon Skill Test, you cannot …

  • Combat Overview and the Role of Fate

    h4. *Combat* Combat is usually resolved using “structured time,” divided into Rounds, Turns, and Actions. Each character, including Non-Player Characters (NPCs), takes one Turn each Round. The order in which Turns are resolved depends on Initiative …

  • Calculating Attack Modifiers and Damage

    h4. *The Attack* The most common Action in combat is the attack—the characters are fighting, after all. Whether armed with a melee or ranged weapon, the process is the same. Before a character makes an attack, the GM should verify that the attack is …

  • Morenium

    [[File:580890 | class=media-item-align-center | 600x600px | Capital_City.jpg]] Morenium is the capital of [[Tsade II | Tsade II]], containing the most advanced and integral infrastructure for the planet's function. Within the city are eight massive …

  • Bronze Malifects

    [[File:583457 | class=media-item-align-right | 200x200px | Bronze_Malifects.jpg]] h3. *Bronze Malifects* A strange tech-heresy gripped the Josian Reach in the latter half of the 8th century M41. The augmetic scholae, techadepts who built and …

  • Weapon Information

    h3. *RANGED WEAPON CRAFTSMANSHIP* * *Poor:* Shoddy and dangerous to use, this weapon has the Unreliable Quality. If the weapon already has this Quality, then it jams on any failed hit roll. * *Good:* This weapon is constructed well and loses the …

  • Combat Circumstances

    h3. *Cover* Cover is a vital part of surviving a firefight and a good Guardsman knows that it is best to find cover first and then draw your gun (no matter what the Commissar might say!). There are no penalties to Ballistic Skill Tests made to attack …

  • Character Creation Information

    —> [[Generating Characteristics | Step One: Generate Characteristics]] —> [[Choosing a Specialty | Step Two: Choose a Specialty]] —> [[Wounds, Fate and Spending Experience | Step Three: Wounds, Fate and Spending Experience]] —> [[Giving Characters Life …

  • How To Make A New Character

    h3. *Steps:* # Generate [[Generating Characteristics | Characteristics]] # Generate [[Wounds, Fate and Spending Experience | Wounds and Fate.]] # Add [[Specialties | Specialty]] bonuses. # Add [[Planet Classifications | Homeworld]], Commander, [[ …

  • The Cleansing Hand

    [[File:585320 | class=media-item-align-center | 198x198px | R_hllor_Temple_Fiery_Hand_Upgrade.png]] *Regiment Name:* The Cleansing Hand *Homeworld:* [[Tsade II | Tsade II]] *World Type:* [[Planet Classifications | Agri-World]] *Sector:* [[Calixis …

  • Combat Actions

    h4. Only War – Combat Actions *Aim – Half / Full Action* +10 (Half) or +20 (Full) to your WS or BS on your next attack. Your next action must be an attack or these benefits are lost. *All-Out Attack – Full Action [Melee Only]* Make a melee …

  • Sergeant Judas Ingran

    Second son of the patriarch of House Ingran, Judas grew to be rebellious and uncomfortable with the noble lifestyle. His father, Galerius Ingran IV, would never be very proud of his son, and grew increasingly displeased with the boy's unruly behavior. …

  • Corporal Draxton Maddox

    Draxton was a simple carpenter working in the same village his grandfather, his father, and himself was born. Never having wandered to far from his birthplace most of the outside world, and the stars remained unknown to him. Until fate decreed that he was …

  • Corporal Kayne Roswent

    A tall man with gaunt features, Kayne's appearance comfortably matches his bleak, no-nonsense attitude and his deadpan style of humour. Of the Tithe of flesh taken from his home Colony, Kayne was the only man who answered as a volunteer rather than be …

  • Trooper Marcellus Magni

    Stern, short tempered, intimidating and violent. If you asked anyone in 2nd Platoon (3rd Co.) how they would sum up Marcellus these are often the go to words for them. Though these words are nothing close to being compliments no Guardsman in the 3rd …

  • Trooper Clovis Galideau

    Growing up in the merchantile house of Galideau, you would find only poverty, despair, familicide, and thievery. Clovis likes to read about when they were a successful and wealthy family, he dreams up ways they could return to such a state and be …

  • Trooper Barclay de Tolly

    Third in line to a minor noble house, Barclay knew his life wouldn't involve much into politics or anything of that sort. When Barclay became of age he joined the PDF of Tsade II and found he had a natural inclination to all things warfare. Barclay likes …

  • Specialist Brin Ebbesen

    Born on the ratling world of Cyprian's Gate, Brin spent much of his youth hunting in the vast woodlands of the pleasure world. Often acting as a guide for the many nobles who visited the planet, a great deal of the time these nobles would find that …

  • Sergeant Sturm Schreiner

    Sturm comes from a family of relative comfort, at least in comparison to the numberless quantity of harvesters in Pella's Wish. His Father was a boisterous man who made his fortune under one of the landed nobles beneath House Cosano through conniving …

  • Custodian Cerwent Hallsing

    Cerwent was the 5th born son of the Hallsing Estate, and thus was of minor importance at best to his family line. Almost all Noble families were to give a son of few years over to The Cleansing Hand to be molded into their military wing. This was to be …

  • Juron Tacitus

    Half-Man, Half-Machine, Full Rock Bod. Juron Tacitus is one of few Adeptus Mechanicus living on Tsade II and the only thing keeping him sane is his brainless buddy Tacitus Jr. Toll the Great Bell Once! Pull the Lever forward to engage the Piston …

  • Chlorus Albor

    Born on the frontier Forge World of Cyclopea, Chlorus was originally destined for a life as a part of Adeptus Mechanicus, like so many others on the eldritch Forge Worlds throughout the galaxy. However, the sudden manifestation of otherworldly ghosts …

  • Senior Custodian Ostlund Harvik

    Ostlund Harvik never knew his parents, or even who they were. He was an orphan, which is precisely the type of child the Planetary Ecclesiarchy looks for. "Adopting" the young boy, The Cleansing Hand was all the teaching parentage, and brotherhood he had …